Rua, The Calm

Rua is a relatively young god within the Mulmotha Pantheon, as young as these ancient deities can be. He has strong ties with concepts of Fire and of Creation. Some believe that it was through Rua's pain that some of the great divine artifacts were created.

Conventional worship of Rua is not so much one of reverence or devotion, but more of a mark of respect or admiration. Rua's story is often repeated and told during times of great Sorrow or sadness, and is commonly assumed to be an allegory for the value to an outlet to overcome great pain or trauma.

Worshippers
Few worshippers of Rua worship the God on a long-term basis. Unlike his peers (ie Tamaki or Voen) Rua's followers tend to revere the Firestarter during times of personal loss. It is a common sight to see a small personal shrine constructed to Rua at the site of a Blacksmith or a Kitchen, where those who are suffering can take a moment to try to find some peace.

However you'll sometimes, albeit rarely, find a devout follower of Rua. Someone who has dedicated themselves to following in their Deity's footsteps. These followers will often channel their grief into a particular project. Wizards will lock themselves away, trying to forge a new school of magic, Artists will begin to construct monuments dedicated to their lost love or Blacksmiths will try to forge a sword powerful enough to strike through a dragon's scale. These people will dedicate their life to their project, and woe is the man who gets in their way.

Influence as a God
Rua is quiet and reserved, even for a god. There are very few accounts of witnesses of The Mourner. It is largely agreed that Rua is busy focusing on his work. A great amount of Divine Artifacts in the Sariano region will have Rua's touch on them. When a god seeks to provide their followers with a Magic tool or device, they will usually contract the Firestarter to forge it for them.

There are some stories however, that theologians argue included Rua's influence. Strangers meeting lost souls at campfires, providing them with much required company, or a pale blue light flickering in the dark, leading the last living member of an adventurer company out of a deadly crypt. Of course none of these stories are confirmed, but it would be absurd to reject He without Tear's influence as a possibility.